48 research outputs found

    From Branching to Linear Metric Domains (and back

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    From Branching to Linear Metric Domains (and back)

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    A branching and a linear metric domain - both turned into a category - are related by means of a reflection and a coreflection

    A behavioural pseudometric for probabilistic transition systems

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    AbstractDiscrete notions of behavioural equivalence sit uneasily with semantic models featuring quantitative data, like probabilistic transition systems. In this paper, we present a pseudometric on a class of probabilistic transition systems yielding a quantitative notion of behavioural equivalence. The pseudometric is defined via the terminal coalgebra of a functor based on a metric on the space of Borel probability measures on a metric space. States of a probabilistic transition system have distance 0 if and only if they are probabilistic bisimilar. We also characterize our distance function in terms of a real-valued modal logic

    Deciding Probabilistic Bisimilarity Distance One for Probabilistic Automata

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    Probabilistic bisimilarity, due to Segala and Lynch, is an equivalence relation that captures which states of a probabilistic automaton behave exactly the same. Deng, Chothia, Palamidessi and Pang proposed a robust quantitative generalization of probabilistic bisimilarity. Their probabilistic bisimilarity distances of states of a probabilistic automaton capture the similarity of their behaviour. The smaller the distance, the more alike the states behave. In particular, states are probabilistic bisimilar if and only if their distance is zero. Although the complexity of computing probabilistic bisimilarity distances for probabilistic automata has already been studied and shown to be in NP cap coNP and PPAD, we are not aware of any practical algorithm to compute those distances. In this paper we provide several key results towards algorithms to compute probabilistic bisimilarity distances for probabilistic automata. In particular, we present a polynomial time algorithm that decides distance one. Furthermore, we give an alternative characterization of the probabilistic bisimilarity distances as a basis for a policy iteration algorithm

    Computing Probabilistic Bisimilarity Distances via Policy Iteration

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    A transformation mapping a labelled Markov chain to a simple stochastic game is presented. In the resulting simple stochastic game, each vertex corresponds to a pair of states of the labelled Markov chain. The value of a vertex of the simple stochastic game is shown to be equal to the probabilistic bisimilarity distance, a notion due to Desharnais, Gupta, Jagadeesan and Panangaden, of the corresponding pair of states of the labelled Markov chain. Bacci, Bacci, Larsen and Mardare introduced an algorithm to compute the probabilistic bisimilarity distances for a labelled Markov chain. A modification of a basic version of their algorithm for a labelled Markov chain is shown to be the policy iteration algorithm applied to the corresponding simple stochastic game. Furthermore, it is shown that this algorithm takes exponential time in the worst case

    Algorithms to Compute Probabilistic Bisimilarity Distances for Labelled Markov Chains

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    In the late nineties, Desharnais, Gupta, Jagadeesan and Panangaden presented probabilistic bisimilarity distances on the states of a labelled Markov chain. This provided a quantitative generalisation of probabilistic bisimilarity introduced by Larsen and Skou a decade earlier. In the last decade, several algorithms to approximate and compute these probabilistic bisimilarity distances have been put forward. In this paper, we correct, improve and generalise some of these algorithms. Furthermore, we compare their performance experimentally

    Computing Probabilistic Bisimilarity Distances for Probabilistic Automata

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    The probabilistic bisimilarity distance of Deng et al. has been proposed as a robust quantitative generalization of Segala and Lynch's probabilistic bisimilarity for probabilistic automata. In this paper, we present a characterization of the bisimilarity distance as the solution of a simple stochastic game. The characterization gives us an algorithm to compute the distances by applying Condon's simple policy iteration on these games. The correctness of Condon's approach, however, relies on the assumption that the games are stopping. Our games may be non-stopping in general, yet we are able to prove termination for this extended class of games. Already other algorithms have been proposed in the literature to compute these distances, with complexity in UP∩coUP\textbf{UP} \cap \textbf{coUP} and \textbf{PPAD}. Despite the theoretical relevance, these algorithms are inefficient in practice. To the best of our knowledge, our algorithm is the first practical solution. The characterization of the probabilistic bisimilarity distance mentioned above crucially uses a dual presentation of the Hausdorff distance due to M\'emoli. As an additional contribution, in this paper we show that M\'emoli's result can be used also to prove that the bisimilarity distance bounds the difference in the maximal (or minimal) probability of two states to satisfying arbitrary ω\omega-regular properties, expressed, eg., as LTL formulas

    Computing Distances between Probabilistic Automata

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    We present relaxed notions of simulation and bisimulation on Probabilistic Automata (PA), that allow some error epsilon. When epsilon is zero we retrieve the usual notions of bisimulation and simulation on PAs. We give logical characterisations of these notions by choosing suitable logics which differ from the elementary ones, L with negation and L without negation, by the modal operator. Using flow networks, we show how to compute the relations in PTIME. This allows the definition of an efficiently computable non-discounted distance between the states of a PA. A natural modification of this distance is introduced, to obtain a discounted distance, which weakens the influence of long term transitions. We compare our notions of distance to others previously defined and illustrate our approach on various examples. We also show that our distance is not expansive with respect to process algebra operators. Although L without negation is a suitable logic to characterise epsilon-(bi)simulation on deterministic PAs, it is not for general PAs; interestingly, we prove that it does characterise weaker notions, called a priori epsilon-(bi)simulation, which we prove to be NP-difficult to decide.Comment: In Proceedings QAPL 2011, arXiv:1107.074

    Computing Probabilistic Bisimilarity Distances for Probabilistic Automata

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    The probabilistic bisimilarity distance of Deng et al. has been proposed as a robust quantitative generalization of Segala and Lynch’s probabilistic bisimilarity for probabilistic automata. In this paper, we present a novel characterization of the bisimilarity distance as the solution of a simple stochastic game. The characterization gives us an algorithm to compute the distances by applying Condon’s simple policy iteration on these games. The correctness of Condon’s approach, however, relies on the assumption that the games are stopping. Our games may be non-stopping in general, yet we are able to prove termination for this extended class of games. Already other algorithms have been proposed in the literature to compute these distances, with complexity in UP ∩ coUP and PPAD. Despite the theoretical relevance, these algorithms are inefficient in practice. To the best of our knowledge, our algorithm is the first practical solution. In the proofs of all the above-mentioned results, an alternative presentation of the Hausdorff distance due to Mémoli plays a central rôle
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